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Hero Basics | Hero Killers | Hero Rushing | Hero Items | Town Portal Scrolls
Hero Control | Creeping | Creep Jacking | Unit Commands | Hot Keys and Special Commands | Unit Control
Unit Stats | Armor/Weapon Types | Air Units | Siege Units
Building Basics | Towers | Invasion | Expansion Towns
Basics | Rookie Mistakes | Combat | Spell Basics | Invisibility | Team Strategies | FFA Tips | Glossary
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- Jan 29, 2020 I tried playing Warcraft III: The Frozen Throne today on my Windows 10 machine and the battle.net launcher updated to the new version (1.32.0.14481) When I try clicking play for Warcraft III I get a screen saying: ERROR THERE WAS AN ERROR IN HANDLING THE REQUEST. The only option I have is to exit game which takes me back to the launcher.
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Not having a Hero
Warcraft III is all about Heroes. Heroes have many abilities that are only available on Heroes and, typically, are responsible for winning or losing battles.
Not Leveling up a Hero
Typically Heroes should be level 3-5 before combating enemy players unless you are Hero rushing. This is done by aggressively seeking out all surrounding Creeps and killing them. This allows your Hero to become better and for you to gain additional spells, which can determine which group wins or loses a battle. You should never have a Level 1 Hero engaged in combat against an enemy player unless it's a second or third Hero being built after your first Hero or someone pulled some super rush.
Not Spending Hero Skill Points
A Hero's Skill point should be spent as soon as you get it. Watch the portrait in the top left corner for the number that indicates that a Hero has a skill point. Don't let them add up. Don't leave them unspent for very long. While in rare situations you might wish to save up skill points, usually you want to spend them as soon as you get them.
Level 1 Hero Soloing vs. Powerful Creeps
Heroes are great at higher levels but they are very weak early on. They need the help of 3-5+ units for leveling up. Do not attempt to take on multiple high level Creeps with a level 1 Hero. Usually there are some easy 'gimmie' Creeps such as 3 level 2 Creeps which your level 1 Hero can solo. But, do not try to take on say a group of 5 Creeps which are level 5.
Attacking Creeps that are too powerful
Sometimes a Creep camp will be much too powerful for your current army. You'll discover that your Hero and army are slaughtered against powerful Creeps. Part of learning the game is knowing how powerful the Creeps are and if your army can take them. This comes through experience. There are some basic common sense things you can do to compare. Count the number of your units vs. the number of the Creeps. Look at the level of the Creeps. If they are 5+ you may have trouble with them. Very high level Creeps such as 9 will be a lot of trouble so have a large army. Be sure to run if the battle doesn't look to be going in your favor. You can come back later with more troops. As you learn maps, the race you play, and the Creeps, you will soon be able to know if you should attack a Creep camp or not.
Fatal mistakes in the beginning can cost you the entire game. One of those mistakes is losing your whole army to the Creeps when the enemy is about to attack your town.
The Creep Camp indicator on the minimap (Alt-C) will help you find out where the low level creeps camps are located (green) on every map.
Losing your Hero to the Creeps
This is very shameful. If the Creeps are attacking your Hero, back off. Watch the battle and control the Hero. Heroes should not die to Creeps. =)
Losing your Hero to the Creeps in the first 1-3 minutes of the game
See above.
Not controlling a Hero during Battle
A Hero should always be controlled during battle. If it is attacked, immediately use the F1-F3 Key to jump to the Hero and control them. Back damaged Heroes away from combat.
Not picking up Hero Items, or leaving them for the enemy
You should always pick up Hero Items unless you have no room. If you cannot take an item and don't want someone else to use it, attack the item to destroy it.
Placing more than 5 Human Peasants or Orc Peons on a Gold Mine
Five is the maximum number of units that can mine depending on what direction the town hall is placed. If you place more than 5, they will stack up and won't be actually doing anything. Using these extra workers to mine ties up supply and can push a player to higher Upkeep levels for no reason. However, on some maps and positions the Town Hall may be placed too far from the Gold Mine which could require as many as 6 or 7 Peons to mine the Gold Mine. Make sure you have enough workers to mine a Gold Mine effectively.
Focusing too hard on targeting specific units
Read more.
Attacking Superior Forces
You should have an idea by looking at the enemy whether you're going to win or not. While you can't always know for sure, you should not attack OBVIOUSLY more powerful armies. The problem is knowing what is an obviously too powerful army. You will learn this by playing the game. Single-player and playing custom games against Computer players can teach you this before you're ready for games against other players.
Don't forget, if the battle is not going your way, use a Scroll of Town Portal to escape, or run away.
Attacking the enemy in a position to enemy's advantage
Don't attack the enemy if they have towers to support them, or are using a Fountain of Life, or are on high ground while you are on low ground. Avoid fighting the enemy if you don't have enough room to get all your forces attacking the enemy (such as fighting in narrow areas)
Not using Neutral Buildings
Neutral Buildings are very powerful and should be used throughout the course of the game. As you learn more about their purpose, you can learn more about how to integrate them into your gameplay.
Not using Teleport Scrolls or running to save an ally or your town when you can just Teleport there
Use Teleport Scrolls to save your or your allies' Town.
Not getting an Expansion Town before your Gold Mine runs out
It's very important to use additional Gold Mines. Clear the Creeps away from a Gold Mine and be ready to expand.
Forgetting to mine an Expansion
A common mistake is to build at a new Gold Mine, the building finishes but you forget to build workers to harvest Gold. Make sure you don't let this happen. Keep checking on the progress of your expansion and build workers or send workers from your original town as soon as it is ready.
Letting Allies Die for no good reason
You have to save your allies.
Abandoning your Partner too early
Just because a Partner has left the game doesn't mean that it's impossible to win the game. Continue to play until there is no chance to win. If they haven't even attacked your town yet, it's too early to leave. Antares plugin sale.
Quitting the game too early
Just because your town is gone doesn't mean the game is over. In previous games a player was eliminated when all of their buildings were destroyed, but in Warcraft III, a team will live until ALL buildings from all of the team members are destroyed. This means all players should stay in the game until everyone is eliminated. Share unit control and fight until the end.
You can continue to control your allies' troops if you can get them to share unit control. Also you can still get a win if you and your ally are still able to beat the enemy. Don't give up. You can help your ally by helping them better control their troops. If you manage to win, you both get a win even if all of your (but not your allies') buildings and units were destroyed.
Building too many Barracks
You only need one or two in most cases. You should only build more if you are using them all and have several expansions.
Not Expanding Fast Enough
In smaller 1 vs. 1 and 2 vs. 2 games you often have to get an expansion very early. Clear out a Gold Mine so you will be ready. You do not want to have to start an expansion as your Gold Mine is running out.
Not Giving Resources to allies before leaving the game
If you have to leave a game and your allies continue playing, open up the allies menu and give all your resources to your ally. This may help them win the game. Allies will still be able to control your buildings and units after you leave the game. It's just better for them to spend the resources on their troops rather than on yours.
Not Taking Control over dropped players towns or towns of players who have left the game
Once a player drops from the game or leaves the game, allies can take control over that person's town. Take advantage of this.
Using Move instead of Attack-Move
Learn more here.
Building Massive Tower Defenses
Siege Weapons and other abilities can easily kill tower defenses. You only need enough Towers for a defense -- don't build too many.
Building Tower in the middle of nowhere for no reason
For towers to be effective you need them in your town, or to prevent the enemy from walking around them. A common mistake is to place towers outside your base that the enemy can just walk past or around and reach your town. When you build towers place them IN your town, or at least prevent the enemy from walking around them using your army or by walling yourself off.
Not running past Towers
Similar to the above, if you can walk past towers and reach an enemy town out of range of the towers, do so.
Standing in Towers
Don't stand in the middle of towers. Bring Siege Weapons and kill them from range. You should only attack towers if you have superior numbers and are sure to win the battle.
Constructing buildings next to the Creeps
Creeps will attack new buildings. Cancel the building if the Creeps attack it. Kill the Creeps or build away from them.
Not Upgrading Units
Research upgrades. Your units will benefit greatly from being upgraded. Armor and Weapon upgrades are especially important.
Ignoring attack limitations such as units that can be used against air units or air units that cannot attack other air units
Learn the units and their capabilities.
Not Knowing the Map
Undertale 2020 calendar. As you play a map more you learn how to get around. You should try to learn every map that you might have to play. You can do so in custom games with or against the Computer if you have to.
Warcraft Battle Net
You can also look at Map Pictures
No Recon
Learn to scout.
Ignoring Upkeep
You should avoid High Upkeep unless you are very rich.
Getting Heroes or Workers Stuck Between Buildings
Always make sure when you build a building that the worker or Hero has a way of getting out when they are done. If you're not careful, you can end up walling in your worker or Hero with buildings or trees. If this happens, you either have to destroy a building, kill the worker, or purchase a Goblin Zeppelin to get them out. You can also kill the unit to free up food.
[ Click to Enlarge - 103 KB ] |
Undead: Trying to chop down trees with Acolytes
Ghouls harvest Lumber, not Acolytes.
Undead: Keeping Acolytes around while a building is constructed
Once an Acolyte has started to Summon a building it is free to leave and do other tasks. It does not need to stand there while a building is being summoned.
Undead: Building a Necropolis next to an Expansion
You only need to Haunt a Gold Mine. Since Acolytes mine the Haunted Gold Mine directly you do not need additional Necropolises at new Gold Mines. But Necropolis can actually be useful next to an Expansion so that you can Teleport to it, and upgrade it to Halls of the Dead so that it can be used as a tower.
Undead: Not Healing Undead Units
Undead units only heal while standing on Blight, however some units have other possibilities to heal themselves: Ghouls and Abominations can research Cannibalize (it needs corpses, so bring a Meat Wagon to the units if there are no corpses around). Crypt Fiends can research Burrow which also allow them to heal, and finally Gargoyles can turn into Stone Form. There are other possibilities such as Obsidian Statues' Essence of Blight, Death Knight's Death Coil and Unholy Aura or Hero Items : Scroll of Healing and Healing Wards (only available at neutral buildings) offer a way to heal your army.
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- For the original Warcraft II game and in-depth information, see Warcraft II: Tides of Darkness.
Warcraft II: Battle.net Edition | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Platforms | MS-DOS, Mac OS, Microsoft Windows, macOS |
Release | NA: September 30, 1999 EU: 1999 GOG.com: March 28, 2019 |
Latest release | Original: 2.02 GOG.com: 2.02 V4 |
Genre(s) | Real-time strategy |
Warcraft II: Battle.net Edition is a Battle.net-enabled version of Warcraft II: Tides of Darkness, with the expansion Warcraft II: Beyond the Dark Portal built in. It was released on September 30, 1999.[1] This is essentially the same as Warcraft II, but it allows for usage on Battle.net, and, unlike its offline counterparts, does require a CD Key to install.
On March 28, 2019, Blizzard partnered with GOG.com and released it digitally for the first time.[2]
Overview
The game features many upgrades and enhancements over the original version. Features from StarCraft, such as right-click commands for units, and queuing multiple units for production, were implemented. The game was also ported to be natively supported under Windows, unlike the original game which ran under DOS. A fix for newer processors was included so regardless of how fast your processor was, the screen scroll speed was consistent; unlike the original version which was meant to be run on a 486 processor and when running on a modern processor, the screen scroll speed was too fast.
The original version of Warcraft II supported online play, but only through IPX protocol, and not the TCP/IP protocol which became standard after its release. Many players used the paid-for program Kali, which emulated an IPX network over the internet and allowed people to play it easily online. Warcraft II: Battle.net Edition added support for Battle.net.
Upgrades
Other upgrades and enhancements over the original game include:
- Ability for up to eight players to compete over Battle.net using 'Spawning' technology from one CD.
- Automatic map passing over Battle.net.
- Implementation of Top vs. Bottom multi-player template.
- Shared Vision in multi-player games.
- Improved game set-up, game options, dropping of players and inclusion of Battle.net chat.
- Game speed is set prior to a Battle.net game beginning, and cannot be changed.
- Incorporation of the 3 Pauses per player/per game rule.
- Assigning and selection of Groups through # keys.
- Ability to choose Random starting race, resources and tileset.
- Attack Move command will now function correctly.
- Patrol command now sends units to the selected location rather than stopping after any contact.
- Set maps and game parameters for Ladder Games.
- Ctrl+click or double-click will select closest 9 units of that type currently on the screen.
- Spacebar centers the map on last 8 transmissions (sequential).
- Current food displayed along with gold/oil/lumber.
- Maintained compatibility with the DOS version of Warcraft II via local area network or modem.
- Unit limit raised from 600 to 1,200 for Enhanced games.
- Upper limit of 200 food for each player, like StarCraft.
- Mining out an oil platform completely no longer returns a small amount of lumber and gold to the player.
- Flying Machines, Goblin Zeppelins, Goblin Sappers, Demolition Squads now have a Patrol option.
- Canceling Foundries no longer uses all of the oil you spent to build it.
- Allies can see friendly invisible units now.
- Allies' towers and flying units now reveal enemy subs.
- Partially-built towers can no longer see submarines.
- Death Coil will no longer damage allies.
- New sounds have been added for Skeletons, Runes, Eyes of Kilrogg, and for completed upgrades.
- First Town Hall/Great Hall now build at the speed of a Farm. All other Town Halls/Great Halls build at the normal rate.
- You can now take 1,000 screenshots instead of just 100.
- Support for two new game speeds (Slowest and Faster).
Versions
There are 12 different versions of Warcraft II: Battle.net Edition: 1 in 1998, 4 in 1999, 2 editions in 2000 and 5 editions from Best Seller Series in 2001. Additionally, a battle chest was released in 1999, the Warcraft II: Battle Chest that was a one CD edition, it included the game with its official Strategy Guide.
Fastest external ssd 2020. Differences between the versions:
- Contact information is different.
- Original release and 2000 editions with version 2.01a includes folder 'ISP', which was replaced by the 'Manual' folder.
- 1999 and 2001 editions included 'Manual' folder including the manual and Adobe Reader.
- 2001 edition included the manual but by the name 'Strategy Guide'.
System Requirements
- This section is no longer a system requirement as for most modern computers surpassed the requirement. This is simply for historical purposes.
Minimum System Requirements[3][4] | ||
---|---|---|
PC | Mac® | |
Operating System | Windows 95/98/NT | MacOS 7.6 or Higher |
Processor | Pentium-60 or equivalent | PowerPC |
RAM | 16 MB RAM | 16 MB RAM (11 MB Free Memory or use Virtual Memory) |
Hard Drive Space | 80 MB | 80 MB |
CD-ROM | 2X CD-ROM for Gameplay (4X CD-ROM for Cinematics) | 2X CD-ROM for Gameplay (4X CD-ROM for Cinematics) |
Mouse | Microsoft Compatible Mouse, yes | Yes |
Sound Board | DirectX Compatible Sound Card for Audio | Yes |
Video | Local Bus SVGA Video Card (DirectX Compatible) | Monitor Support for 256 Colors, 640x480 Resolution |
DirectX | DirectX 2.0 |
Notes and trivia
- The official website for Warcraft II: Battle.net Edition is still accessible.
- The original title for the game was Warcraft II: Platinum Edition before release, until it was changed to the title it has now. Blizzard's original plans to include an additional all-new Warcraft II Platinum campaign were scrapped in the interest of emphasizing Battle.net Edition's true intent: to provide the classic Warcraft II as is, with extensive multiplayer support and a few select gameplay enhancements.[5]
- The game has the first movie trailer for Warcraft III: Reign of Chaos.
- Warcraft II: Combat Edition, a custom version of the Battle.net Edition, was made to provide users to play on more third-party servers instead of Battle.net's servers that are now defunct.
Gallery
Warcraft Battle Net Patch Download
- Multiplayer maps
All You Need map
Great White North map
World Domination map
References
- ^Gamespot - Warcraft II: Battle.net Edition Information. Gamespot. Archived from the original on 2005-08-28. Retrieved on 2017-10-12.
- ^Warcraft: Orcs & Humans and Warcraft II Battle.net Edition Now Available on GOG.COM. Blizzard. Archived from the original on 2019-03-28. Retrieved on 2019-03-28.
- ^Gamespot - Warcraft II: Battle.net Edition Technical Information. Gamespot. Archived from the original on 2005-01-26. Retrieved on 2017-10-12.
- ^Blizzard Entertianment - Warcraft II: Battle.net Edition. Blizzard Entertainment. Archived from the original on 2000-08-15. Retrieved on 2017-10-12.
- ^Gamespot - Warcraft II: Battle.net Edition Review. Gamespot (1999-11-10). Archived from the original on 2005-11-03. Retrieved on 2017-10-12.
External links
Warcraft Battle Net Servers
- Blizzard EntertainmentWarcraft II: Battle.net Edition page [dead link - archived copy]
Warcraft Battle Net Download
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